You can drink any manner of water, so long as it is of an appropriate temperature - this includes sea water, thin mud, and other such liquids - and you still gain the benefits of drinking normal water. You gain the following benefits. Expanded Racial Feats* You'll get access to 16 new racial feats for all the races available on D&D Beyond outside the Player's Handbook - from the aarakocra to the yuan-ti pureblood. I however, do have a few thoughts on your feats. share. Ver. The game's relationship with the idea of race has had some significant changes recently, but the idea of racial feats could still hold a place in modern D&D. Perhaps your angelic ancestor was the servant of a god of darkness, or even a fallen angel. Just filter "Racial Feat" and look for his under his "BadEye" handle. You gain the following benefits: You embody the elemental nature of your heritage, and have domain over the skies. Restricted: No aasimar, eladrin, genasi, or tieflings. It was offered as a preorder bonus for the digital Xanathar's Guide to Everything on D&D Beyond. Archived. Increase your Charisma or Intelligence by 1, to a maximum of 20. There is the link and you'll be able to see what they've come up with. I think it’s a brilliant idea to have a few feats tied to race choice. You increase your Wisdom by 1, up to a maximum of 20. Your +1 to Constitution from the revenant subrace remains unchanged. Whenever you take the Disengage action on your turn, you can choose to dissipate into gas for the duration of your movement. You can use Feat Mimicry again after a long rest. 1. Your natural charm makes you trustworthy and earnest. Your inner essence shifts easily from one state to another. In addition, you are now suceptible to the effects of Turn Undead. This is an expansion to my earlier Expanded Racial Feats post, which featured brand new feats to be used in concert with the official UA racial feats that WotC released a while back. When you make a melee weapon attack using Strength, you add +2 to the damage dealt. Increase your Wisdom by 1, to a maximum of 20. Each of the feats are tied to races released in offical Wizards of the Coast releases of some kind; the Unearthed Arcana series of articles, the Dungeon Master's Guide, or other sources (not including Volo's Guide to Monsters). Increase your Charisma by 1, to a maximum of 20. Last edited by HeroZero: Sep 5, 2017 "Where words fail, swords prevail. Add 1/5 of an Extra Wild Talent feat that must be spent on an earth element wild talent. From the material Expanded Racial Feats by Adam Bradford. A friendly cleric can exempt you from the effect if they use it, but otherwise you are turned as an undead whose CR is equal to half your level. You gain the following benefits: Your ancestors lived far underground, and roamed labrynthian mazes devoid of light. You gain the following benefits: Even as your body crumbles, your will remains strong. You learn the mending cantrip, though you may only use it to repair metal objects via your internal heat. share. Want a simpler view? This month, I bring you recommendations from one of our very own curators! During this movement, you can pass through another creature's space or gaps as small as 1 inch, though you can't willingly end your movement there. Expanded Racial Feats. Go. You gain the following benefits: You are maintained by dark energy as a warrior of undeath. This thread is archived . You gain the following benefits: You've gained a modicum of control over your abyssal magic, drawing on the few places in the Abyss that know even the barest semblence of order. If you want your character’s backstory to diverge from that archetype in significant ways, there are now some very simple rules to make those changes. Feats. Created by the D&D Beyond team, these feats can be used in your home games or as inspiration for your own upcoming homebrew racial feats. You already know what the answer to life is. On a critical hit with your horns, the target must make a Constitution save at the end of each of its following turns, with a DC equal to 10 + your Constitution modifier. You gain the following benefits: Prerequisite: Goliath, Strength of 13 or higher. Expanded Racial Feats was authored by Adam "BadEye" Bradford, who leads the D&D Beyond team. (UA: Feats for Races) Prerequisite: Dwarf, gnome, or halfling You are uncommonly nimble for your race. Whenever you take the Disengage action on your turn, you can choose to turn to flame for the duration of your movement. You also can cast the detect magic spell once per long rest without expending a spell slot, but it only detects magic items and objects, not spells. Edit: This is asking about the DnD Beyond homebrew. Expanded Racial Feats This supplement in troduces a dditional f eats that allow you to explore your character’s race further. pukunui Hero. Dungeons and Dragons (D&D) Fifth Edition (5e) Feats, A comprehensive list of all official character feats for Fifth Edition. Whether or not any outside force has acted on the weather in the past 24 hours. You may only deal this damage to a creature once per turn, and you may not end your movement in an occupied space. While you are melded with water, you cannot take any actions save to exit the water, or move along inside of it. Each time you do, pick another energy type you do not have resistance to. Incl. I can't find anything about them and want to know if it is worth the three dollars. Expanded Racial Feats* You'll get access to 16 new racial feats for all the races available on D&D Beyond outside the Player's Handbook - from the aarakocra to the yuan-ti pureblood. This collection of 15+ racial feats is meant to compliment those released in the recent WotC Unearthed Arcana article, Feats for Races. 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